Resume / CV

Dima Duchet

Academy of Art University graduate with a BFA in Visual Development. Studied layout, composition, and the design process, from concepts to the nuts and bolts of production art. Focused on design, communication, and problem-solving through teamwork.

Bluhare Studios, Studio Lead Artist     April 2016- Present
Las Vegas, Nevada
• Social & Mobile Gaming. In addition to my usual responsibilities, I was promoted to lead the art studio and communicate with various clients and departments while in production. In addition to designing games, I am expected to stick to schedule and maintain reasonable deadlines. My main goal is to assist the team and help artists achieve their goals. I was able to reduce revisions time by 50% by speaking directly with client and maintained a fast and reliable production pace as well as implementing marketing material for promotional purposes.

Bluhare Studios, Sr. Artist     April 2014- March 2016
Las Vegas, Nevada
• Social & Mobile Gaming. Responsibilities are to create colorful environments, layouts, character designs, and symbol-assets from concepts, to a final polished product, while getting direct feedback from the Art Director. Increased production of full-body characters by 100% and reduced production time by 20%.

Rocket Gaming Systems, Artist & Animator     February 2010 - April 2014
Las Vegas, Nevada
• Class II gaming. Visual themes, full game-assets designs and concepts, style-guides, and the overall mood and feel of a game. Strong commitment to reviews, fixes, final production, animation and export. Working closely with Art Leads, Software Developers, Game Designers, and Producers, I created assets for Main User Interfaces, symbols, buttons, all animations from characters to particle effects; wheels, belly-glass, and marketing material.

Dana Production Company, Artist & Animator     2011~ 2013
Las Vegas, Nevada (studio located in Amman, Jordan)
• Long-distance freelance assignment for design and animation from script for a foreign-based children's programming production company. Gained experience from strong deadlines and using compatible digital solutions to communicate overseas. This opportunity also encouraged autonomy, focus, and a confident decision-making process, while working closely with the company.

Indie Student Film Production, Writer, Storyboard Artist, Production Designer, Cinematographer
San Francisco, California
• Collaboration with AAU Film students to create short films. Responsible for pre-production elements like storyboards, continuity, production design, and script-supervision.

Academy of Art University of San Francisco
San Francisco, California
BFA: VFX & Visual Development

Las Vegas Academy of International Studies, Performing, and Visual Arts
Las Vegas, Nevada
Advanced Studio Diploma: Studio & Visual Arts.

GLVAR, Nevada Arts Advocates Scholarship recipient 2004-2009
Millennium Scholarship, Nevada 2004-2012
President’s Board of Honor, Academy of Art University 2005 & 2006
Advanced Diploma Award, Las Vegas Academy 2004
Advanced Studio Diploma, 2004
Who’s Who Among High School Students 2001, 2002, 2003, 2004
Certificate of Congressional Recognition for High School Students in “An Artistic Discovery” 2002

Comfortable using both MAC & Windows.
Adobe programs: Proficient in Photoshop, Illustrator, Flash, and After Effects.
3D experience: Maya (basic modeling), Cinema 4D (in training).
Comfortable learning new software & media.
Trained in traditional media: oil, gouache, pastels, ink, watercolor, etching, printmaking, graphite, charcoal, Prismacolor pencils, markers.
Sketching, drafting, storyboarding, animation, color mapping, life drawing, fictional drawing, and concept art.
Fluent in English & French.